Reviewed · EDINBURGH TOURS
Fantastic Creatures of Edinburgh, and where to find them!
Magic is hiding in Edinburgh’s closes. This family treasure hunt turns the Old Town into an outdoor puzzle, sending you from clue to clue while you spot fantastic creatures and learn local folklore. I like the flexible start time and the fact that children of different ages can work alongside adults. The main drawback is that this is a self-guided game after the initial instructions, not a traditional walking tour with a guide beside you.
You collect a kit in central Edinburgh, use your phone for clues and internet access, then follow the route through the historic Old Town. WhatsApp help is available if you get stuck, but you need to be comfortable reading clues, walking, and using your eyes carefully. Bring patience, daylight, and a team spirit.
In This Review
- Key points to know before you book
- Turning Jeffrey Street into a wizard’s starting point
- Reading Edinburgh through creatures and folklore
- The Old Town route, clue by clue
- A self-guided game, not a guided walking tour
- Timing, daylight, and the two-hour question
- Reaching the secret finish and collecting the prize
- Is $34.53 good value for up to five people?
- Who will enjoy this Edinburgh treasure hunt?
- Weather, cancellation, and simple planning tips
- Should you book Fantastic Creatures of Edinburgh?
- FAQ
- Where does the treasure hunt start?
- How long does the activity take?
- How many people can join one group?
- Is a guide with the group throughout the hunt?
- What do I need to take part?
- What happens if the weather is poor?
Key points to know before you book

- A family puzzle through Edinburgh’s Old Town: The route covers a good portion of the historic center and mixes sightseeing with folklore.
- Designed for two to five wizards: The price is listed as $34.53 per group, making it better value for a small family or friend group than for one person.
- Pick your own start time: Collect the pack at Hot Toddy on Jeffrey Street between 10am and 7pm, then begin when you are ready.
- Expect about 90 minutes to two hours: One family completed it in just under two hours, with younger children tiring near the end.
- You need daylight and a working phone: The game will not work in the dark, and internet access is part of the experience.
- Finishers receive a small souvenir: A completion prize, described as a souvenir magnet, can be collected after you finish.
Turning Jeffrey Street into a wizard’s starting point

Your first task is not solving a riddle. It is finding Hot Toddy at 15 to 19 Jeffrey Street.
Show your booking confirmation and collect the treasure hunt pack and code during opening hours, listed as 10am to 7pm. You do not have to begin the moment you pick it up. That freedom is useful if your morning has already filled with Edinburgh sightseeing, or if you want to wait for better weather.
The recommended starting area is near the Royal Mile. That advice matters because the route covers a large part of the Old Town, and you will want enough daylight for the clues and the streets ahead. Edinburgh’s old center is full of tight lanes, steep stretches, stone stairways, and busy pedestrian areas, so give yourself time to get settled before beginning.
The kit is provided. You supply the rest: a team of two to five people, a phone with internet access, good walking shoes, sharp eyes, and legs willing to keep going for roughly an hour and a half.
That setup tells you what kind of activity this is. You are not joining a costumed performer for a scripted walk. You are taking charge of the game and moving through the city at your own pace.
A few more trips and experiences worth a look
- The World Famous Underground Ghost Tour
★ 4.5 · 9,272 reviews - Underground Vaults Walking Tour in Edinburgh Old Town
★ 4.5 · 8,506 reviews - Loch Ness, Scottish Highlands, Glencoe and Pitlochry Tour
★ 5.0 · 6,854 reviews
Reading Edinburgh through creatures and folklore
The heart of the experience is the Old Town itself. Instead of simply walking from one major sight to another, you follow clues that point you toward unusual details and stories connected with Edinburgh.
The fantasy theme gives younger children a reason to look closely at old buildings and streets. An adult who already knows the Royal Mile may still enjoy the change of purpose. You are not just passing through. You are checking corners, noticing details, and trying to work out what the city is asking you to see.
The activity is also suited to mixed-age groups. A ten-year-old can search for visual clues, a teenager can help with the phone, and adults can keep the group moving and help interpret a tricky answer. One large family group combined three adults, three teenagers, and two ten-year-olds into a single team. They took just under two hours and found that everyone had something to do.
That is a strong sign of good family design. Many children’s activities are too simple for older siblings, while standard history tours can lose younger children quickly. This one gives each age group a useful job.
Still, your group needs to enjoy solving puzzles. If everyone wants a guide to explain each building and story as you go, this may feel thin. The folklore is delivered through the game rather than through a long spoken explanation at every stop.
The Old Town route, clue by clue

Only one formal itinerary stop is listed, Edinburgh’s Old Town, but that single area provides the setting for the entire hunt. The route takes you from one spot to the next across a substantial portion of the historic center.
You should expect the game to unfold in stages:
- You collect the pack and code on Jeffrey Street.
- You begin near the Royal Mile when daylight and your group are ready.
- You follow clues through Old Town streets and identify fantastic creatures.
- You use your phone and the supplied materials to solve the puzzles.
- You reach a secret finishing location about ten minutes from the Royal Mile.
- You show your result to collect the completion souvenir.
The exact locations are part of the mystery, so the information supplied does not give away every stop. That is a good thing for the game. You retain the pleasure of finding the next point rather than marching through a published checklist.
The tradeoff is that the experience depends on your ability to stay focused. If you miss a detail, the route may slow down. If your group has poor eyesight or struggles with small visual information, you may need extra help from the host. One unhappy participant specifically found the game difficult because of eyesight and felt the instructions were too basic. That is useful warning, not a reason to dismiss the activity altogether.
If you are late, you may also feel pressure. The host, Sabi, explained that one group arrived 15 minutes late and then chose not to finish. The game itself is meant to take about 1.5 to 2 hours, so build in enough time rather than trying to squeeze it between fixed reservations.
A self-guided game, not a guided walking tour

This distinction is the most important thing to understand before booking.
At the start, you receive the materials and basic instructions. After that, you work through the hunt independently. Sabi is available by WhatsApp when you are truly stuck, and that safety net is helpful. You are not abandoned if a clue stops making sense, but you should not expect continuous messages or a guide walking at your shoulder.
I like this format for families because it lets you stop for a snack, pause when a child needs a break, or spend longer at an interesting street. You can also split the mental work between adults and children instead of listening passively.
On the other hand, some people will find the lack of ongoing host contact disappointing, especially if they expect a guided folklore tour. The initial rules are intentionally simple, and the game expects you to learn by doing. Read the pack carefully before setting off, and send a WhatsApp message if you are genuinely stuck rather than waiting until frustration takes over.
The experience earned a 4.7 rating from 55 reviews, with 93 percent recommending it. That overall response fits the activity well: the strongest appeal is the playful route and group problem-solving, not personal attention from a guide.
Something different, still within reach of Edinburgh:
- Loch Ness & Highlands Small-Group Tour from Edinburgh with Cruise
★ 4.5 · 6,022 reviews - Edinburgh Castle: Guided Walking Tour with Entry Ticket
★ 5.0 · 5,540 reviews - Edinburgh Castle Guided Walking Tour in English
★ 5.0 · 5,214 reviews - Edinburgh: Glenfinnan Viaduct, Glencoe & Fort William
★ 5.0 · 4,337 reviews
Timing, daylight, and the two-hour question

The advertised duration is about one hour and 30 minutes, but you should allow closer to two hours if you have younger children, a large group, or a habit of stopping to look around.
One family finished in just under two hours. They found that timing about right, with the youngest children beginning to tire near the end. That is a practical planning detail. The route is not necessarily hard, but walking, reading clues, and making decisions takes energy.
Start early enough to enjoy the route in daylight. The instructions specifically warn that the game will not work in the dark. That limits winter scheduling in Edinburgh, when daylight disappears early. It also means you should not treat this as a late-evening activity simply because the Old Town remains open and lively after sunset.
The self-start format helps. You can collect the pack any time during the collection window and choose a start that suits your day. Just remember that the finish and prize collection have their own practical details.
Reaching the secret finish and collecting the prize

The hunt finishes at a secret location about ten minutes on foot from the Royal Mile. Keeping the final place undisclosed protects the game, but it also means you should not expect to end exactly where you began collecting the pack.
The end information also says the activity finishes back at the meeting point. In practical terms, you should follow the final instructions in your pack and be prepared for the puzzle to end near the Royal Mile before returning to one of the listed prize collection points.
If you complete the hunt, take a screenshot of your result. You can show it at Hot Toddy on Jeffrey Street or at The Grassmarket Project at 86 Candlemaker Row. The listed prize collection hours are 10am to 4pm.
The souvenir is a small touch, but it matters with children. A completion token gives the whole group something physical to mark the achievement. The prize is described as a souvenir magnet, and Sabi indicated that a missed magnet could be replaced if there was a collection mistake. Make sure you ask for it before leaving if you have finished successfully.
Is $34.53 good value for up to five people?

At $34.53 per group of up to five, the price works best when you fill most of the spaces. A family of five gets a low per-person cost for about 90 minutes to two hours of entertainment in central Edinburgh. Two people pay more per head, but still receive the pack, the route, phone-based game access, and a completion souvenir.
You are paying for a designed activity rather than a standard free walk through Old Town. The value comes from giving your group a shared goal and a reason to notice details you might otherwise walk past.
The price may feel high if you only want a short guided introduction to Edinburgh. It may also disappoint you if you expect the host to remain involved throughout. The activity is better compared with an escape-room-style city game than with a conventional walking tour.
There is also no need to pay for each child separately within the group limit, which helps family budgets. The maximum group size is five, so larger parties need to plan how they will divide up. A group of eight successfully worked as two booked groups but walked together as one larger team, according to the supplied experience. That can work socially, though each group still needs to manage its own materials and booking.
Who will enjoy this Edinburgh treasure hunt?

I would choose this for families with children of different ages, especially when the adults want to see more of the Old Town without dragging everyone through a formal lecture.
It also suits friends who like riddles, gentle competition, and self-guided exploring. The English format is straightforward, and the phone element may appeal to older children and teenagers who would rather solve a clue than listen to a long explanation.
You should think twice if:
- You need a guide beside you for the entire route.
- Someone in your group has difficulty seeing details at a distance.
- Your dog or younger child cannot manage up to two hours of walking.
- You are visiting during short winter daylight and cannot start early enough.
- Your schedule is tightly fixed around another booking.
- Your group dislikes puzzles or becomes frustrated when answers are not immediate.
Service animals are allowed, and most people can participate. The route is outdoors and takes place in the Old Town, so your comfort will depend on how well your group handles walking through historic streets.
Weather, cancellation, and simple planning tips
This activity requires good weather. If poor weather causes cancellation, you are offered another date or a full refund. You can also cancel for a full refund up to 24 hours before the start time, while changes or cancellations inside that 24-hour window are not accepted.
The experience also requires a minimum number of participants. If that minimum is not met, you are offered another date or experience, or a full refund.
For the smoothest outing, I would:
- Check the day’s daylight hours before choosing your start.
- Charge your phone and confirm that mobile internet works.
- Pick up the pack before the collection deadline.
- Allow two hours instead of planning a fast 90-minute finish.
- Keep the group together near busy Old Town streets.
- Save a screenshot of your completed result.
- Confirm the souvenir collection point and its opening hours.
Public transportation is nearby, and the start is central at Jeffrey Street. The location makes it easy to fit the hunt around other Old Town plans, but do not book a tight museum entry or meal immediately afterward. Puzzle-solving has its own clock.
Should you book Fantastic Creatures of Edinburgh?
Book it if you want to turn Edinburgh’s Old Town into a family game. The flexible start, small group format, folklore theme, and useful WhatsApp backup make it a practical choice for families with children and teenagers. The souvenir adds a satisfying finish, and the price is fair when shared by four or five people.
Skip it if your ideal tour means standing beside a guide who explains every stop in detail. This is a self-guided treasure hunt, and its success depends on your group reading clues carefully, walking in daylight, and enjoying the occasional moment of confusion.
My call: a strong family activity with clear limits. Pick a dry daylight window, allow close to two hours, and treat it as a playful Old Town puzzle rather than a conventional history tour. Do that, and the creatures have a good chance of winning over your group.
FAQ
Where does the treasure hunt start?
You collect the treasure hunt pack and code at Hot Toddy, 15 to 19 Jeffrey Street, Edinburgh EH1, and the recommended starting area is near the Royal Mile.
How long does the activity take?
The game takes about one hour and 30 minutes, though it can take up to two hours. A family group with younger children completed it in just under two hours.
How many people can join one group?
Each group can include two to five people. The listed price is $34.53 per group of up to five.
Is a guide with the group throughout the hunt?
No. You receive the materials and instructions at the start, then complete the hunt independently. You can contact the guide through WhatsApp if you get stuck on a clue.
What do I need to take part?
You need a team of two to five wizards, internet access on your phone, and the ability to walk and examine clues. All other treasure hunt materials are provided.
What happens if the weather is poor?
If the activity is canceled because of poor weather, you are offered a different date or a full refund. The game requires daylight and will not work in the dark.
Just added around Edinburgh
- Shore Excursion: Private Braveheart & Whisky country from Edinburgh★ 5.0 · 3 reviews
- Private Dark History Tour: Eerie Edinburgh★ 5.0 · 3 reviews
- Loch Lomond & The Highlands Private Day Tour with Scottish Local★ 5.0 · 3 reviews
- Edinburgh Night Tour with a Local Guide: Private & 100% Personalized★ 5.0 · 3 reviews
- Private Travel to Outlander Filming Locations Across Scotland★ 5.0 · 3 reviews
- Edinburgh Tour Half Day★ 5.0 · 3 reviews
- Private Stirling Day Guided Tour in the Premier Classic LEVC TXE★ 4.5 · 3 reviews
- Edinburgh City Centre Private and Personal Half Day Driving Tour★ 5.0 · 3 reviews
Edinburgh Tours, compared.

Underground Vaults Walking Tour in Edinburgh Old Town
Read our review →
Loch Ness, Scottish Highlands, Glencoe and Pitlochry Tour
Read our review →
Loch Ness & Highlands Small-Group Tour from Edinburgh with Cruise
Read our review →
Edinburgh Castle: Guided Walking Tour with Entry Ticket
Read our review →
Edinburgh Castle Guided Walking Tour in English
Read our review →


