Reviewed · GHOST & UNDERGROUND VAULT TOURS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh keeps its ghosts close. I like the freedom to start, stop, and resume whenever you choose, and I like how the puzzles send you toward major sights and lesser-noticed corners of central Edinburgh. At $7.21 per person, this is an inexpensive way to add a spooky game to a city day.
The catch is that this is an app experience, not a guided walk. Some clues can be tricky, and the game depends on reaching the correct points, so technical problems or unclear directions can spoil the fun. You should also allow extra time if you want to look around rather than rush from puzzle to puzzle.
In This Review
- Key points before you book
- How the Edinburgh ghost game works
- The Mound begins the story
- Edinburgh Castle without paying the entrance fee
- St Giles’ Cathedral and the old religious quarter
- Mary King’s Close beneath the Royal Mile
- Greyfriars Bobby and the kirkyard setting
- The Grassmarket’s darker past
- New College on The Mound
- The Scottish National Gallery of Modern Art
- Old College closes the route
- What the puzzles are really like
- Price, timing, and practical value
- Who should choose this experience?
- Should you book Ghosts of Edinburgh?
- FAQ
- How long does Ghosts of Edinburgh take?
- Where does the experience start?
- Where does the experience end?
- Do I need to enter Edinburgh Castle?
- Is there a physical tour guide?
- Do I need an internet connection while playing?
- Can I pause the game and continue later?
- What happens if my group has more than 15 people?
Key points before you book

- A self-guided ghost hunt: You explore with your own group, without a physical guide leading the way.
- Flexible timing: Start at any hour, pause for food or sightseeing, and continue later.
- Nine Edinburgh locations: The route links The Mound, Edinburgh Castle, St Giles’ Cathedral, Mary King’s Close, Greyfriars Bobby, the Grassmarket, New College, the Scottish National Gallery of Modern Art, and Old College.
- No paid attraction entry required: The game provider says you do not need to enter Edinburgh Castle or any other paid site to play.
- Offline play: Once ready, the city game can be played without an internet connection.
- Best for puzzle-loving groups: Families with older children, couples, and friends can turn the walk into a shared challenge.
How the Edinburgh ghost game works

This experience turns central Edinburgh into a puzzle board. You use a mobile device to move between locations, inspect your surroundings, solve a challenge, and receive the next part of the story.
That format changes the mood of the walk. Instead of listening passively to a guide, you look at signs, buildings, statues, and street details for clues. I like that it gives you a reason to pay attention to places you might otherwise pass without a second glance.
The game is private, so only your group takes part. That makes it a good choice if you prefer to work at your own speed or do not want to join a large walking group. Group discounts are available, and groups larger than 15 people should make multiple bookings.
The advertised playing time is about one hour. That may be enough for a brisk run through the challenges, but you should not treat that as a guaranteed door-to-door walking time. The stops cover several parts of central Edinburgh, and you may want to pause for photographs, read plaques, visit nearby sights, or stop for a drink.
The experience is available in English. It can be played at any time after booking, and you do not need to reserve a particular departure slot. That is useful in Edinburgh, where weather can change quickly and sightseeing plans often shift.
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The Mound begins the story

The start point is The Mound, at EH2 2EL. This broad artificial slope links Edinburgh’s New Town and Old Town and was formed from roughly 1,501,000 cartloads of earth excavated during construction of the New Town.
That fact alone gives the opening stop a good sense of place. The Mound is not simply a convenient meeting point. It is part of the physical story of how Edinburgh developed, built from material thrown into the former Nor Loch.
Here, the game asks you to look around for an answer before sending you onward. You should have your phone ready and give yourself a moment to understand how the challenge system works. If the first puzzle feels unclear, do not rush. The later sections depend on knowing how the game responds to your answers.
Edinburgh Castle without paying the entrance fee
Edinburgh Castle dominates the city from Castle Rock. Archaeological evidence places human occupation on the rock at least as far back as the Iron Age, though the exact nature of the early settlement remains uncertain.
The castle is a natural choice for a ghost-themed route. Its height, fortress walls, and long military past give the game an atmospheric setting, even if you only examine it from outside.
One important practical point deserves emphasis: you do not need to buy castle admission to advance through the game. A complaint about being asked to reach a point near the castle caused confusion, but the provider clarified that paid attraction entry is not required. Plan to use the accessible exterior area or nearby viewpoints rather than budgeting for a castle ticket.
The game may still require you to reach a specific location around the attraction. That means the exact position matters. If the app does not advance, check that you are near the intended point and that location services are working.
St Giles’ Cathedral and the old religious quarter

St Giles’ origins reach back to about 1130, when a parish church served Edinburgh during the reign of King David I. It was dedicated to St Giles, the patron saint of lepers and later the patron saint of Edinburgh.
This stop adds a different kind of atmosphere to the route. The story here is tied less to executions and more to medieval faith, disease, and the role of the church in daily life. A ghost game works best when it connects spooky tales to real places and older fears, and this location helps broaden the subject beyond simple haunted-house stories.
The challenge again asks you to inspect your surroundings. Look carefully at the building and its setting before guessing. The puzzles are not all simple, and one person may notice a detail that others miss.
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Mary King’s Close beneath the Royal Mile

Mary King’s Close is a historic passage beneath buildings on the Royal Mile. It takes its name from Mary King, a merchant burgess who lived there in the 17th century.
The location carries an immediate sense of mystery because it exists below the modern street level. It is also a reminder that Edinburgh’s Old Town was shaped by tightly packed closes, lanes, and buildings stacked close together.
Do not confuse reaching the area with admission to the paid attraction connected with Mary King’s Close. The city game is designed as an outdoor, self-guided activity, and the provider states that you can play without entering paid sites.
This part will appeal to you if you enjoy stories connected to ordinary residents rather than only famous rulers. The name Mary King gives the game a personal angle, grounding the setting in one citizen’s life.
Greyfriars Bobby and the kirkyard setting

The Greyfriars Bobby Fountain sits near the main southern entrance to Greyfriars Kirkyard. It features a life-size statue of the famous dog, made by William Brodie in 1872 and unveiled in 1873 after funding from Baroness Burdett-Coutts.
The statue itself is not a grim sight, but its location near the kirkyard fits naturally into a tour about death, memory, and Edinburgh legends. This stop also gives the route a lighter pause before the darker material around the Grassmarket.
You should look closely at the fountain and surrounding details rather than assuming the answer will be obvious. The game uses observation as much as movement, so the best approach is to divide the work among your group. One person can read the prompt while others inspect the site.
The Grassmarket’s darker past

The Grassmarket dates to the 14th century and later became a trading area for goods, with cattle fairs and stables shaping its character. It also served as a traditional place of public execution.
This is likely to be one of the most effective stops for the tour’s bloody theme. The open market setting can feel cheerful today, which makes the historical contrast sharper. You are standing in a popular central square while learning about a much harsher chapter of Edinburgh’s public life.
The game format suits this location because it encourages you to picture how the space was used in earlier centuries. At the same time, do not expect a full historical lecture. The app provides a story and a challenge, not the depth of a specialist walking tour.
New College on The Mound

New College began as the theological college of the Free Church of Scotland. Classes opened in Edinburgh’s New Town on 1 November 1843 before the college moved to The Mound, where the foundation stone for the current building was laid by Reverend Doctor Thomas Chalmers in 1846.
This stop gives the route a strong architectural and religious setting. After the market executions and cemetery associations, New College adds another layer to the city’s past, showing how Edinburgh’s identity was shaped by religious debate and education.
The building may be less immediately familiar to first-time visitors than the castle or cathedral. That is part of the value of the route. The game gives you a reason to reach a significant place that might not otherwise be high on your short sightseeing list.
The Scottish National Gallery of Modern Art
The Scottish National Gallery of Modern Art first opened in August 1960 at Inverleith House in the Royal Botanic Garden. It moved to its present site at Modern One on Belford Road in 1984, and Modern Two opened across the road in 1999.
This is the route’s biggest change of tone. Modern art may seem unrelated to ghosts and executions, but the stop expands the walk beyond the oldest parts of the city. It also brings you toward Edinburgh’s later cultural identity.
The practical concern is distance. The route’s listed locations extend from the Old Town and The Mound toward Belford Road, then back toward Old College and the city center. If the game expects you to visit every stop in one hour, you may need to move quickly. Treat the hour as an approximate game time, not a relaxed sightseeing schedule.
If you want to enter the gallery, allow extra time beyond the game. The tour itself is not presented as gallery admission, and the activity focuses on finding the next answer.
Old College closes the route
Old College sits on South Bridge and now houses parts of the University of Edinburgh administration, the university’s School of Law, and the Talbot Rice Gallery. It was designed by Robert Adam and was originally called the New College.
This final location returns you to the central Old Town and gives the game a grand civic finish. Its university connections also echo the earlier stop at New College, creating a useful thread about learning, religion, and Edinburgh’s public institutions.
The stated end point is 100 West Bow, Edinburgh EH1 2HH. Because the route includes several spread-out stops, check the next destination after each completed challenge rather than assuming the locations form a simple straight line.
What the puzzles are really like
The game’s main strength is its simple promise: look at the city, solve a clue, and move on. That structure works especially well with a family or a small group of friends because everyone can contribute.
The puzzles are not guaranteed to be easy. Some players found certain clues difficult to decipher, while others praised the map and puzzle design. You should expect a mix of observation and interpretation, not a basic list of directions.
I would use this method:
- Read each clue slowly before walking away.
- Check signs, statues, building details, and nearby public information.
- Make sure you have reached the correct point before assuming the answer is wrong.
- Keep the provider’s support email, [email protected], available if the app fails.
- Download or prepare the game before you are standing in the cold, even though the activity can later be played offline.
The offline feature is useful, but it does not remove every technical risk. Account or app loading problems have caused delays for some users, so setting things up early is sensible.
Price, timing, and practical value
At $7.21 per person, this is one of the cheaper ways to add structure to an Edinburgh afternoon or evening. You are paying for a mobile game, a planned route, and short historical stories rather than for a human guide or attraction admissions.
That price is good value if you enjoy puzzles and would otherwise wander between these sights without a plan. It is less attractive if you want detailed history, polished storytelling, or someone on hand to answer questions.
The flexible schedule is a major benefit. You can begin at midnight or midday because the listed hours run from 12:00 AM to 11:59 PM, Monday through Sunday. You can also stop at any time and resume later, which lets you fit in lunch, shopping, a museum visit, or a weather break.
The experience is booked about 21 days ahead on average, but the format itself does not require a fixed start time. Free cancellation is available up to 24 hours before the experience begins. Cancellations inside 24 hours are not refunded, and changes during that period are not accepted.
Who should choose this experience?
I would recommend it most strongly to families with older children, teenagers, couples who enjoy solving puzzles, and groups of friends who want a playful way to see central Edinburgh. A 15-year-old could enjoy the spooky theme without needing a formal supernatural show, especially in the evening.
It also suits independent planners who dislike fixed departure times. You can build the game around your day rather than build your day around a guide’s schedule.
You may want another type of tour if you prefer a calm historical walk, need guaranteed step-by-step explanation, or dislike phone-based activities. The lack of a physical guide means you must manage directions, pacing, and problem solving yourself.
The current score is 4.1 out of 5 from 25 ratings. The strongest praise centers on the fun nighttime mood, the well-designed map, the chance to notice places you might otherwise miss, and the family-friendly puzzle format. The main warnings concern slow app loading, confusing clues, and uncertainty about where to stand near some locations.
Should you book Ghosts of Edinburgh?
Book it if you want an inexpensive, flexible game with a spooky edge and a private group format. It is especially worthwhile if you already plan to see Edinburgh Castle, St Giles’, the Royal Mile, Greyfriars, and the Grassmarket, since the game gives those places a clear purpose.
Go in with realistic expectations. You are not buying a guided history lesson, and the one-hour estimate may feel tight across the full route. Set up the app before starting, remember that paid entries are not required, and be ready to spend a few extra minutes on difficult clues.
For puzzle fans, $7.21 is a fair gamble. For serious history seekers, a live walking tour may offer more explanation. For everyone else, this can be a lively way to turn Edinburgh’s streets into a shared evening challenge.
FAQ
How long does Ghosts of Edinburgh take?
The experience lasts approximately one hour, though the actual time can vary depending on how quickly your group solves the challenges and whether you stop along the route.
Where does the experience start?
It starts at The Mound, Edinburgh EH2 2EL, United Kingdom.
Where does the experience end?
It ends at 100 West Bow, Edinburgh EH1 2HH, United Kingdom.
Do I need to enter Edinburgh Castle?
No. The provider states that paid attraction entry is not required to play the game, including entry to Edinburgh Castle.
Is there a physical tour guide?
No. This is a self-guided mobile game, and only your private group participates.
Do I need an internet connection while playing?
No. The city game can be played offline without an internet connection.
Can I pause the game and continue later?
Yes. You can start at any hour, take a break at any time, and resume later.
What happens if my group has more than 15 people?
Groups larger than 15 people should make multiple bookings. Group discounts are available.
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